Showing posts from 2013

I'm There Now

I'm moving to Tumblr.  Feel free to join me.  Updates here will cease from this point forward.
The past week was a little weird.  The punctuation on the whole thing was Friday, when I was operating on less than two hours of sleep from the previous night.  The entire day, I felt like I was floating around rather than walking.  I assume that to some degree, that's how people strung out on drugs tend to feel all the time.  I remember the entire day with surprising clarity, however.  I also remember how I felt.  I barely had enough energy to physically function, let alone control my own thoughts.  As a result, I let things bother me more than they usually would.  With the Boston Marathon Bombings fresh in my mind, a rather depressing book I was reading, a sore neck, along with a few other items falling into the category of Kick-You-While-You're-Down, Friday ended up being a lesson in timing and perspective.

But now it's Monday, and I feel fine.  Things have worked themselves out, or I have worked them out for myself.  The two men who bombed the Boston Marathon have been…

Seed Starting Supplies

I got my stuff in the mail the other day.  It's still too early to do anything with them, but I figured I'd share.  Keep in mind that my camera isn't the best, so the images will be blurry.  Also, there seems to be a cat in most of them.

First off, the six packages of seeds.  I mentioned already how I went about picking them.  (Hint:  I went with the EASIEST.)

Now, obviously I need containers in which to plant them.  So I got some round, biodegradable planters that you can put right into the ground, plus a flat with smaller compartments (for the flowers, since they are smaller).

And finally, I'll also need SOIL.

One last thing is the lighting.  I had a bit of a problem last year with the seedlings getting a little spindly.  By that, I mean that they got unnaturally tall.  I think this was due to two things:  One, I may have had the light up too high, which caused the seedlings to stretch up to reach it.  Second, I think perhaps I didn't have a very good schedule wit…
It's almost the time of year for gardening.  Though, being outside this morning, you wouldn't have thought so, given the fact that it was fifteen fucking degrees.  But despite the fact that winter refuses to fuck right off, it is quickly becoming time to consider what seedlings I would like to start indoors.  Last year, my attempts were, admittedly, only mildly successful in that regard.  I got a pumpkin.  A few of the flowers also bloomed.  I think we may have gotten some green beans as well.

So this year, I did a little bit of research first and I picked some things based upon two known facts:  That they are -supposed- to be started indoors first, and that they are relatively easy to grow.  I don't have the set-up to try anything challenging indoors.  I would like a green house.  But as Elizabeth from Bioshock Infinite says, "I want a puppy, too, but that doesn't mean I'm going to get one."

I purchased six different kinds of seeds.  Three vegetables, an…

Bioshock Infinite, Night Three!

So, since I found Elizabeth, it's been pretty much all about her.  And while a lot of the standard concepts of an NPC companion are here, a lot are enhanced greatly.  For example, you never have to worry about her in a fight.  She's invincible.  She also doesn't fight.  So therein are two annoyances of companions eliminated:  Worrying about failing a mission because they die, or getting pissed because they're killing everything before you.

And, when there's no fighting going on, Elizabeth is wandering around, exploring, finding things.  She's never underfoot and never getting in the way.  And oftentimes, she will point out things of interest.  Additionally, she'll find coins and toss them to you.  I love that interaction.  More surprisingly, during one fight scene she was actually finding weapons for me and tossing them my way while I took cover.  It was brilliant.

Aside from these things, I don't have much else to report that isn't spoilery.  The ga…

Bioshock Infinite, Night Two

I played tonight with but one goal in mind:  To get to Elizabeth.  I wanted to finally find her and see what all the fuss was about.  I didn't think I was going to make it -- I didn't want to stay up too late this evening and it seemed like I was on the run through the city forever.  (Though, I don't mean that to sound like it wasn't enjoyable, because it was.)  But at last, I found her.  So what did I think?  Well, let's get there first, shall we?
First things first.  It seems that last night I stopped right before the first boss.  So, I had that to deal with pretty much first thing.  It wasn't much, really, and quite easy.  But, as with any game worth its time to play, killing the boss yielded its power!  Which I now have.  It's fire.  And the ability to set people on fire.  The introductory animation to this vigor was so cool.  Have a look for yourself.

Pretty cool, eh?  What followed was a lot of running from the police through the streets, houses, rooft…

Bioshock Infinite, In Progress!

I'm sitting here about to start playing my early birthday present from John, that amazing mon that he is, and I'm currently on step 3 of 4 in regards to the first-time launch process.  That is, about to play Bioshock Infinite.  I've been looking forward to this game for quite some time, but was actually balking at purchasing it due to the publisher deciding they were going to give Americans a huge middle finger and charge them a full $15 more for the game than the rest of the world.  Not only did John solve this dilemma by getting it for me as a present, he also got it in his home country of jolly 'ol England, meaning it was cheaper.  So he just wins in every regard.  As usual.  
This is going to be a review in progress as I go through the game.  I'm currently on the start screen and tabbed out to ensure the game doesn't explode when you do that.  It doesn't.  It also defaulted to my native resolution, so it's certainly off to a good start.  I will times…
It's always tricky to do any sort of writing while I'm also doing some reading, because I risk being overly influenced by the stuff I'm reading.  Drawing inspiration from existing material isn't necessarily a bad thing, however I tend to go a bit too far with it.  For example, I feel my story Kobel has a bit too much of Naruto's influence in it.  This doesn't surprise me, because the whole reason I started writing that story was to create something that had the feel of Naruto, but where things actually went the way I wanted them to go.  Most of Naruto's stories left me dissatisfied, either because they ended poorly, or didn't end at all.  For that story, it probably would have been wiser for me to go the fanfiction route.  Instead I created a whole new universe of characters and cultures.  I'm not really sure how well I pulled it off.

That is often the case with my writing.  I do it to fill a void; to make up for the weaknesses in stories I've a…

Final Dead Space 3 Thoughts

This was, overall, a good game.  A lot of the things that I thought I would have a problem with ended up being non-issues.  Such as:

The micro-transactions.  These were very transparent and easily avoidable.  I give the developer kudos  for their design on this.  If the publisher is going to demand that you put micro-transaction in your game, this is definitely the way to go about it.  

The "bare bones port".  Game ran fine, looked great, and controlled well.  No issues.  I don't think the developer understands how "bare" a console port can be.  (I'm looking at you, Dark Souls.)

The focus on action over horror.  If the game wasn't co-op, this probably would have been an issue for me.  But since I was able to play through it all with John, I really didn't care.  It was a fun game for the both of us, and that left the horror aspect as a moot point.

Unfortunately, this doesn't mean the game is perfect.  It's actually far from it, and I discovered …
Today I was going to make a post about Skyrim.  Unfortunately, as I was writing it, I kept getting reminded of all the ludicrous complaints I've seen about the game.  This caused me to lose interest in writing positive things.

Instead I'll just congratulate Daniel Day-Lewis on his Oscar win.
Modern convenience is a term that has delved into the absurd in recent years, with the advent of the smart phone.  I wouldn't exactly refer to the ability to play Angry Birds while taking a shit a "convenience".  I can't say that I'm huge fan of how many people are now socially or technology connected just about every waking moment.  When it comes to me, sometimes I'm a grumpy cat and just want everyone to leave me the fuck alone.

But when it comes to modern convenience, there are some gems.  A lot of them are simple things.  (It's always the simple things.)  Allow me to give you an example.  On my way home from work last night, it was snowing and fucking cold.  But even so, I needed to stop and get gas for my car, because even though I had no desire to be out in this inconvenience that is called Winter, I didn't want to be stranded from running out of gas, either.  And, since the weather has been very wintry lately, I was low on windshield-washer flu…

Dead Space 3

Apparently, Ridley Scott was wrong.  In space, only your co-op partner can hear you scream.

In my previous post, I talked about the problems that I have with co-op games.  Let's first apply them to Dead Space 3.  Perhaps as we go through here, you'll be helped in deciding whether or not you want to try this game out.

Can I play the main storyline with my co-op partner?
Yes, yes you can.  It is certainly clear in some places where the co-op feels a bit shoehorned into things, mainly in the character dialogues.  For example, there's one place where Isaac says, "It looks like I'm the first person to walk through here in years."  Yet his co-op partner is two steps ahead of him.  So, we're not talking about anything that's game breaking or horribly distracting.  Just minor things.  On the flip side, there are plenty of places where the solution to move on to the next area of the level requires both of you to complete.  That could be something as simple as s…