Showing posts from July, 2012

Important vs. Impotent Beginnings

Over the weekend, I decided to play through the original Half-Life.  This decision was spurred on by playing three other games of the shooter variety, all of which left me disappointed.  (Prototype 2, Resident Evil 5, and Inversion.)  So part of the decision was a need to play something that I knew I would enjoy, and the other part was to try and figure out just what was so great about Half-Life in the first place.  I learned a few things.

The starkest contrast between all three of these games vs. Half-Life was the beginning.  The beginning of a game is very important, especially in today's world where everyone wants everything RIGHT THIS MINUTE and waiting is an irritation rather than a part of everyday life.  In other words, if you don't give people instant gratification, you won't get their attention.  

So, it surprises me that so many of today's games include an unskippable tutorial as part of their first levels.  Especially shooters, since they aren't complicate…
Lately I've been contemplating closing down this blog.  To be perfectly honest, I don't find that I have much to talk about these days.  While it's true that I do enjoy talking about games, the simple fact of the matter is that there are approximately two billion people who also like talking about games, and a vast majority of those people are better at it than I am.  I've said from the start that I write for my own personal benefit, but it's also true that it does become difficult to do something when you don't see much point in it.

To point out further degradation of my enthusiasm for posting here, I can think of several recent things I could have written about that I just simply didn't.  That includes the garden, which is now in full bloom, my thoughts on 3D technology after seeing The Amazing Spider-Man, and my recent experiences with Killing Floor.  Any of those would have made good material for posts here.  And the truth is, it's not exactly corre…
As most people who talk to me know, I hate Day Z.  This may seem hypocritical for two reasons.  Actually, scratch that, it IS hypocritical of me.  I fully admit that.  These reasons are:

1. I haven't played it.

2. Why am I talking about it if I hate it?

I'm talking about it because I don't necessarily -hate- it from the perspective that most people hate games.  It's not the gameplay I have a problem with, even if it's not exactly what I would want to see in a zombie survival game.  That's not it at all.  I actually think it's very cool that someone has taken such a serious and very realistic game (ARMA II) and have put zombies into it.

No, the problem I have with this, this MOD (it's not even a game yet) that every time I turn around, there are four new articles about it.  Why?  Why is it so important?  Why have I seen 20 articles about Day Z since Max Payne 3 came out yet PC Gamer has yet to post their review of Max Payne 3?

I know the an…