Posts

Showing posts from June, 2016

Longterm Storytelling

Overwatch is a rousing success for Blizzard, and not in the primary ways that everyone expected.  Yes, the game is being praised for its gameplay, style, audio, music, and Blizzard's may-as-well-be-patented "easy to learn but difficult to master" formula.  However, I feel that there's one certain part of Overwatch where Blizzard took a bit of a gamble, and from what I can tell, it seems to be paying off in spades.  It's also got me thinking about the concept of something I like to call "longterm storytelling", which will be the entire basis for this post.

People are fascinated by Overwatch's cast of characters, which is something of a misnomer when it comes to a game such as this.  It's a multi-player only, team-based shooter with MOBA elements.  We're talking about a specific set of genres that are known to have either sparse or completely non-existent story to them.  Let's look at the precedents.  The major behemoth on the field is Lea…