Showing posts from October, 2007

Ok, that's better...

So it came down to me emailing customer support because of this FTP issue. About 15 minutes after I sent it, my site stopped working entirely. Then I get a reply email that everything is fixed.


In any case, I can do this again:

Yeah, that's what's left of me...hehe.

Team Fortress 2

So I'm currently hooked on Team Fortress 2, now that I finally got my dumb internet security settings figured out (and can thus SEE the servers to play on them).

The game takes your standard Capture the Flag idea, and puts a lot of interesting twists on it. First of all, there's actually a class system in the game. This gives a lot of diversity and pretty much guarantees you'll find something that will match your play style. There are 9 classes in total, and I haven't had a chance to try out each one of them yet. But I will say that currently, I suck equally at all the ones I've tried.

That's ok though, because in this game it really doesn't matter if you suck. You're going to have fun regardless. This brings me to the next cool innovation they've done.

Unreal Tournament introduced us to the idea of the "dominating" announcement, and other such bonuses. You get a lot of kills, you get a bonus. That's standard deathmatch stuff. TF…

A Portal video

Ok, I've created a video of me running through a mid-level of Portal. Set to the tune of Map of the Problematique by Muse. Warning! This video is 17.8 MB, because I'm a video quality whore. It will take a while to download. But enjoy!

Now, keep in mind that since I've been through this level once before, I'm doing everything right in the game. You should have seen the first time I went through -- LOTS of trial and error. And dying. Much dying.

Portal Video

My Favorite Portal Quotes

But there's no sense crying over every mistake.
You just keep on trying 'til you run out of cake.

And remember, Aperture Science's take-your-daughter-to-work day is the perfect time to have your daughter tested.

Didn't we have some fun, though? Remember when the platform was sliding into the fire pit and I said 'goodbye', and you were like 'no way'? And then I was all 'we pretended we were going to murder you'. That was great.

That thing you burnt up isn't important to me. Not any more. It's the Fluid Catalytic Cracking Unit; it makes shoes for orphans. Nice job breaking it, hero.

The Enrichment Center is required to remind you that you will be baked, and then there will be cake.

Truth in Cartoons


Portal Defeated

Yes, I defeated Portal last night. This game was a hell of a lot of fun, and this was probably the most hilarious ending to a computer game EVER.

Imagine this: You just spend hours navigating your way through the grungy, decripit innards of a research facility -- most rooms of which are out of reach and require the use of the portal gun. Then you come face to face with the computer that tried to kill you, and you have to rip her apart and burn her chips and kill her. (A computer that had been saying throughout the entire game that she'd give you cake when you got to the end.)

Then this cut-scene plays.

I had to go and beat the last level again, because I was laughing too hard the first time to hear all of the song. Golden.

My RPG idea, revisited.

About a year ago, I spent a little time playing a browser based MMORPG called the Urban Dead. The premise was this: Something right out of a George Romero film happened in a big city, and most of the population was turned into zombies. The city was completely sealed off from the rest of the world by the government -- with zombies and survivors alike being trapped inside.

The gameplay was all text based, of course, given that it's all played within an internet browser.

"You shoot at the zombie and miss."
"The zombie bites you. You lose 10 health."

So while this game isn't exactly at the height of technology, the whole premise is what made me play it, and enjoy it for a while -- the idea of an MMORPG based on the premise of trying to survive in a city full of zombies. There are no MMORPG computer games out there with that premise.

Now, there *was* such a game in developement: City of the Dead, based on the George Romero universe. But, it's since been …

Half-Life 2: Episode 2

Let's get the most important thing out of the way first: This is one of the greatest games I've ever played.

Valve took the original structured idea they had for Episode 1, and used it to make a game that is definitely more well-designed and balanced that Episode 1 was. Along with that, they made it more emotional than any other Half-Life game up to this point. It's more exciting. It's more fun. And it makes you care about these characters more than ever before.

Now, let's get down to the nitty-gritty. As always, if you plan on playing this game for yourself, do not read this post. I will be giving everything away.

The game starts out exactly where Episode 1 left off, and actually begins very similarly to how Episode 1 started -- your (as in you playing Gordon Freeman. "You" is easier to use when writing this) train crashed after City 17 disintegrated by the Citadel's explosion, and you're found by Alyx. She finds your gravity gun and use…

The Weighted Companion Cube

Hey, I thought it was funny...

This comic will make much more sense one I make another post about Portal. I'm just waiting until I get a bit further.


A few years ago, I saw a movie called Cube. It was simultaneously one of the stupidest movies I've ever seen, and one of the most intriguing. The premise of this movie reminds me very much of the newest game I'm playing, called Portal. Whereas, you're trapped in a rather plain square room, which may or may not contain traps, and you have to find a way out.

Portal, however, is much, much more fun than Cube was.

This game isn't your traditional first-person shooter. You don't have a gun. Actually, you don't have any kind of weapons. All you have is the ability to create portals, which I'll explain in a bit.

The game starts with you waking up on a table in some kind of a test lab. A robotic voice starts talking to you and telling you that you're a test subject, but doesn't give you any details as to the nature of the experiment. Then, a portal opens up in the wall, and you walk through it. The robotic voice then explains the idea of portals to yo…

THIS is why I'm excited.



Bored at Work

One disadvantage of being able to write long and complicated scripts, is that you have to sit and wait for these long and complicated scripts to execute. Which leads to me sitting here wishing I could be going home. Bah.

While I wait, I'll talk about Team Fortress 2 a little bit. I pre-ordered the game through Steam, and as such, I am able to actually play it already before it's release date on October 10th. It's a lot more tactical than I first expected. You have different classes you can play -- Heavies, Engineers, Scouts, Snipers, Medics, etc. And it's not your typical deathmatch or fragfest -- but more tactical and strategical. And it doesn't look like it would be much fun in say, 1v1, 2v2, or anything like that. The more people you have in the map, the more insane and fun it will become.

Now I just need to find about 9 other friends, and I'll be good to go.

Oh, you know damn well I'm doing this...



All right, I promised more Bioshock, and I shall deliver. This post shall be pictorial in nature.

The cut-scene after you first pick up a plasmid is really neat. Plasmids are genetic enhancements in the form of a syringe with which you inject yourself. This particular plasmid allows me to shoot electricity out of my hands.

The "Little Sisters" are quite morbid. This particular little girl is stabbing a corpse in the head with a large needle. The "Little Sisters" haven't been completely explained to me yet, but what I do know is that I can harvest "Adam" from them, which is a form of currency I can use to purchase upgrades for myself. And EVERYTHING in the game can be updated, from your weapons to your first aid kits.

And as I said, all the Little Sisters are protected by a Big Daddy, as pictured above. You want Adam, you gotta go through the Big Daddy to get it. And they're tough. But hey, you're a genetically enhanced human, there'…