Posts

Showing posts from October, 2012

Happy Halloween!

Most Trick or Treating around here has been postponed until Saturday, but I'm keeping festive by reading articles about unique costumes and decorations.  Halloween was always something I preferred to observe rather than participate in, anyway.

Besides that, the election is more terrifying than any monster.
I have't floated away yet, nor felt the need to build an ark for that matter, in case you were curious about that.  Fortunately, I'm on the very fringes of this massive storm, and I'm only feeling the affects by the bit of water that's currently seeping into my basement where the wall meets the floor.  It's one of the risks of living underground.  One that I gladly accept for relative safety from a zombie and/or nuclear apocalypse.  And before you start going on about how a basement isn't sufficient protection against a nuclear apocalypse, your logic isn't needed here.  Go troll a gaming or political blog or something and rid me of your rubbish opinions.

It started raining here on Saturday, and it hasn't let up since, giving us now four solid days of steady precipitation.  It's not a downpour, otherwise there would most certainly be flooding around here.  It's basically switching between a steady drizzle and a light rain, enough to make everythin…
How easy is it to write something that's scary?  That was the question I asked myself this morning as I was driving to work.  In the spirit of Halloween, let's find out!

A faint, electrical thrum sounded in the driveway as a shadow lurched against the wall.  The figure tripped the motion-sensitive light affixed to the wall near the garage door, which spread a crisp, yellow light upon the darkened pavement.  A few moments later, the light clicked back off, once again plunging the surrounding area into an inky darkness.  The scraping sound of several dry leaves rose up above the sighing of the brisk wind as the dead vegetation circled in place near an empty flower box.  All else was quiet in a gloom not even helped by moonlight, as the sky was covered by thick, grey clouds.

Inside his bedroom not far off from the garage, Seth opened his eyes.  He was only partially aware that he was awake.  It was so dark in the room that he wasn't even sure he had his eyes open.  He blinked …
Image
Since we've now established that Dishonored is quite good, I can now talk about the game without worrying about being critical.  The game has its faults as any game does, but they are easily over looked.  And to be honest, this game is such an under-appreciated genre  that I feel it demands my attention.  I also realize that the game is not for everyone, and that some people may be hesitant to try it out.  As such, perhaps my thoughts on the minute details will help sway them.  We'll see.  
The first thing I would like to discuss is the game world itself, to include it's immersion, art style, sound design, and how your character fits into the world.  This is the first thing that came to mind when I want to talk about the positives aspects of game, and this is because it's the most prevalent to me.  When I sit here and think about this game, I think about how wonderful, albeit dark and sinister, a world the devs have created.  Sinister is SUCH a good word to describe it.…
I have played Dishonored in the amount of three digits of minutes, and am fully prepared to present you with words placed in coherent sentences so that you may learn what I think.  I'm also prepared to do so while deftly spoiling nothing at all about the story.  You're welcome.  In case you've been living under a rock for the past six months or so, Dishonored is a stealth-based assassination game set in a steampunk-ish Victorian Era city.  That's all I need to tell you about the story.

Let's start with the thing that I always start with when I talk about a game:  How's it look?  The answer is great, and the only complaint I have about the graphics is that the human characters do not look very good.  Everything else is fantastic.  I do look forward to the day when human beings are rendered within a computer game in a way that is realistic, especially the FACES.  Until then, though, it's not too difficult to overlook such things.  If you're wondering what…
Borderlands 2 pissed me off tonight, so I picked up the Hearthfire DLC for Skyrim.  I needed something relaxing, and it seemed like just the thing.  I'm quite enjoying it, and I'll explain a few reasons why.  It may seem odd for a Skyrim player who plays it on the PC enjoying such a piece of DLC, since everything Hearthfire offers can be done better with the Steam Workshop.  The first reason is that I just never took the time to learn how to use the Steam Workshop nor the modification tools for Skyrim.  It's not my thing, plus I don't have that kind of time.  (I've got games to PLAY, man!)  The second is that fiddling around with the mod tools feels like I'm creating something of my own, and not doing something in the game.  That right there is exactly what draws people to the workshop -- John included.  Creativity, imagination, making something of your own.  I don't particularly need that.  I'd rather just do something in the game, something that has a…
At the office, Erik has this thing he does when something comes into our "publishing request e-mail inbox".  Basically, this inbox is where customers send us work requests.  We all have access to it within our work e-mail.  Anytime the box lightly up, indicating a new message, Erik tends to say in a high pitched voice, "What's in the booooox?"

This is, of course, from the movie Seven, where at the end Brad Pitt's character asks Morgan Freeman the same question (several times).

Last night, I was playing Borderlands 2, and I picked up an optional quest.  It was an echo device of this bounty hunter who was off to kill some kind of monster named Henry.  The bounty hunter was recording the message for his mother, saying he had her mother's day present with him.  There are then lots of screams and sounds of ripping flesh as Henry apparently eats the man.  The quest was to go retrieve the mother's day present.  The quest text read, "WHAT'S IN THE …