Showing posts from September, 2010

A Shitty Civ5 Video

No further description is required, really.  Enjoy!

A Bunch of Nothing

Over the last couple of weeks, there have been several occasions where I had something interesting to write about here, and I just never got around to doing so.  It actually hasn't been a matter of being too busy, but rather that I've been occupied with other things.  Basically, I've been forgetting to blog. 

So here I am now, and as you could probably guess I've forgotten all the things I've wanted to say.  If you start making "Old Timer's" jokes here, I will beat you with my walker and throw my dentures at you.  Fucking whippersnappers.  Now go get me some jello.

Anyways, I guess I'll just provide an overview of what's been going on in my life recently, and perhaps that will enable me to remember some of the specifics that I wanted to write about. 

To start with, I've canceled my subscription to The Lord of the Rings Online.  I finally lost interest in the utterly boring quests, and bailed.  Let us all mourn the death of my aspiring el…
I'm on a quest to not suck at Civ5.  More later.

A Question of Interest

Last night, I reached level 30 in Lord of the Rings Online.  I wanted to wait until I got to a respectable level before I actually made a commentary on the gameplay, as I felt that was the only way to be rather fair about it.  Level 30 seems like a good time.

Right.  First, the good.  Middle-Earth has never looked better.  The world looks utterly fantastic.  Each zone makes you feel like this is exactly what Tolkien had in mind when he thought up his world, and at the same time provides something new to look at that doesn't look quite like the place from which you'd just come.  I'm guessing that was pretty damn tricky to pull off, but they did it brilliantly.  The actions of the NPCs are right on the money.  Hobbits act like you would expect -- homely, excitable, and a bit naive.  The same goes for all the other races, and the voice acting is spot on.  The epic quest line is engaging, dripping with lore, tied directly and intricately into the main story-line of the books, …

So laggy, I'm moving in reverse.

Yesterday, it became clear that Turbine was utterly unprepared for the ramifications of going free-to-play.  They've been caught with their pants down.  I don't like the idea that perhaps they were simply looking to make more money without preparing their hardware for the added stress on their servers, but sadly that seems to be pretty much the case.  They have a few days to fix their shit and change my mind, however, and hopefully they will do just that. 

So the actual problems:  First of all, there are way too many people playing the game right now.  Do I think this is going to continue?  No, I don't.  I honestly don't believe the game is good enough to sustain this surge of popularity.  I think things will return to normal once the free-to-play shininess is gone.  This added influx of players is also causing major server lag and server crashes.  I ended up getting WTFPWNT in the game twice in a row last night because I was frozen in place by lag while a mob three le…


I don't have any screenshots of this game because anytime something screenshot-worthy happened, I was too busy screaming like a girl and thus couldn't press the screenshot button.  So you'll just have to use your imagination a bit.

This game is all about setting the proper atmosphere, and that atmosphere is utterly creepy and disturbing.  You start the game as a guy named Daniel who is lying on the floor of an old castle in 1839 England.  You don't remember much.  (Thus the title of the game.  Hint hint.) 

This game is unique at what it does.  You have no weapons, but you can pick up just about anything.  Mostly, you're searching for tinderboxes, and oil for your lantern.  These are needed to provide light, because without light you start to lose your sanity.  This causes you to start shaking, stumbling, and seeing things.  All of which are quite unpleasant. 

You progress through the game by solving puzzles, which so far have ranged from pulling secret books from sh…

Lord of the Rings Online

Right.  So yeah.  As if I need another MMO in my life.  Not really.  But anyway!

I wouldn't call myself a Blizzard fanboy.  Yes, I play their games, and yes I enjoy their games.  I enjoy them immensely, and I think they make good ones.  But I'm not one of those individuals who gets all butthurt when someone bad mouths them, either.  I have my own beefs with some of the things they do.  (I can't have friends in Europe?  Really?  In this day and age when the world is smaller than ever because of the vastly advanced ways with which we can communicate with people all across the world, you can't make a system that allows me to chat and play with my friends in Europe?  You fail.)

ANYway.  The Lord of the Rings Online went Free-to-Play on Tuesday.  It was a pretty big event.  Servers went down all day long so they could implement the changes and also patch in the new content they've released for us.  And you could tell that people were interested in it.  When I went to log…
Long live the king!  That is, until he becomes an undead tyrant bent on the destruction of the world.  Then he must die.  Again.  With fire. 

Anyway, yeah, so I finally got Kingslayer last night.  Kind of ironic, since I've been doing heroic-modes in Icecrown Citadel for a few weeks now.  (7/12 at the moment.)  But anyway, it was good to get that done.  I now feel that I've finished the expansion in full.  Closure is a good thing.

Mafia 2

This game instills in you a certain feeling, and that feeling is one of not quite being in control of any given situation.  For a game of this nature, that's a double-edged sword.  For the most part, it works out just fine.  Sometimes, though, you're left wishing you had a bit more control over what happens to your character.  In this day and age when sandbox-style, open-ended games are all the craze, it's kind of surprising. 

So in Mafia 2 you play as a Wiseguy in 1945 Empire Bay (which is basically a fancy fake name for New York City).  The thing that appealed to me right away was the painful attention to detail the developers put into ensuring you really felt as though you'd just been dropped into the year 1945, but at the same time made the city feel alive

The thing that stuck with me the most was the radio stations.  All the music matched the period.  And, in the pre-prison 1945 gameplay, the music was often interrupted with news about how the Allies were faring…

Ah, September

Today is the first day of September, which reminds us that soon (very soon), Fall will be upon us.  I don't mind Fall, other than the fact that it serves as that unpleasant reminder about Winter not far away.  Screw Winter.