Thursday, January 20, 2011

Sab's Simple Strats: Maloriak

What the hell is it?
An ugly creature in Blackwing Descent who is very bad at science.

How's it work?
The fight has two phases.  100% to 25% health, and then 25% to 0% health.  Uniquely, you have a limited amount of time to get him to that 25% mark.  During Phase 1, there are 3 mini-phases, depending on which color vial he throws into the cauldron.  Red, Blue, and Green.  Green is always third and sixth.  Red and Blue are randomized.  You will never have the same color twice in a row.

What the hell does it do?

  • Arcane Storm.  Channeled.  Must be interrupted every time.
  • Release Aberrations.  Releases 3 adds each time.  Can be interrupted.
  • Remedy.  Self buff that heals.  Can be dispelled/stolen.
  • Consuming Flames.  Red vial ability.  Debuff on 1 random person.  Deals fire damage per second for 10 seconds.  Any additional magic damage taken by the player while this debuff is active will increase the damage of the ticks by 50%.
  • Scorching Blast.  Red vial ability.  Frontal fire cone.  Damage split between the players.  
  • Biting Chill.  Blue vial ability.  Summons a ring of frost around a player.
  • Flash Freeze.  Blue vial ability.  Does damage and encases a player in a block of ice.  Must be destroyed.  Blows up upon destruction.  
  • Debilitation Slime.  Green vial ability.  Increases damage taken by 100% for everyone in the room for 15 seconds.  Also suppresses Growth Catalyst.
  • Release All.  Phase 2 ability.  Releases all remaining adds plus two Prime Subjects.  
  • Magma Jets.  Phase 2 ability.  Release fire fissures on the ground.  Do damage and leave a damaging flame patch.  
  • Absolute Zero.  Phase 2 ability.  Ice sphere.  If it gets within 6 yards of a player, it will explode.  
  • Acid Nova.  Deals nature damage to all players for 10 seconds.  
Additionally, the Aberrations have one ability.


  • Growth Catalyst.  Increases nearby allies damage dealt by 20%.  Reduces damage taken by 20%.  10 yards.

Finally, the Prime Subjects have two abilities.

  • Growth Catalyst.  Same as above.
  • Fixate.  Fixates on a player.  Forever.
That's a lot of shit.  What the hell do I do?


In it's simplest form, this fight totally revolves around the adds.  A certain number of his casts need to be interrupted, and a certain amount of adds need to spawn and then killed during the Green Vial Phase.  If you do this correctly, the fight is relatively easy.


Everyone:
  1. Ensure you have a slowing effect on the boss.  Slow, Curse of Exhaustion, Mind Numbing Poison, whatever.  Maloriak's casting speed needs to be slowed down
  2. Assign 1 player to interrupt every Arcane Storm.
  3. Assign 1 player to interrupt the Release Aberration cast, using this schedule.  This will ensure you have 9 adds up each time, for a total of 18 (which is the required number).  If you do not kill 18 adds before Phase 2 hits, Maloriak will release the remainder when he hits 25% health and they will be alive for Phase 2, which will result in a raid wipe since you will have no way to kill them.
    1. Let it cast.  Sometimes Maloriak will interrupt it himself when the Arcane Storm timer overlaps with it.  
    2. If Maloriak interrupted his first cast, let this one cast.  Otherwise, interrupt it.
    3. Interrupt.
    4. Let it go.
    5. Let it go.
  4. Spell Steal or Dispel Remedy from the boss.
  5. During the Red Vial Phase, everyone must stack up on the MT when Scorching Blast is fired.  The only players who do not stand in Scorching Blast are the OT (when he has adds), and the person with Consuming Flames (since they have a debuff that will be increased by the Scorching Blast).
  6. Spread out during the Blue Vial Phase.  
Main Tank:  Tank Maloriak in the center of the room.


Off-Tank:  Pick up the aberrations.  Keep them away from the boss.  Pick up the Prime Subjects at the start of Phase 2 as quickly as possible, before they fixate on another raid member.


Healers:  Damage on the MT is moderate.  Damage on the OT will be heavy when all adds are up.  During the Red Vial Phase, you will have a lot of raid damage to heal.  During the Blue Vial Phase, be quick on healing the target of Flash Freeze.


DPS:  Quickly break other players out of Flash Freeze.  AoE nuke down the adds as soon as Maloriak jumps to them and starts the Green Vial Phase.  You only have 15 seconds to wipe them all out.  Ignore the Prime Subjects in Phase 2 and focus on killing Maloriak.  Do not push Maloriak to 25% before the second Green Vial Phase occurs, or that will result in a raid wipe.

Optional Note:  If you find yourself ahead of the DPS curve, ranged DPS can kill the first set of aberrations that spawn each time to reduce the incoming damage to the OT.  This means the OT will be tanking 6 adds instead of 9.

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